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Female bard 1
N Medium humanoid (human, orc)
Init +1; Senses Perception –1
AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +1
Defensive Abilities orc ferocity
Speed 30 ft.
Melee Silverhex +1 (1d6)
Ranged light crossbow +1 (1d8/19–20)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1)
Bard Spells Known (CL 1st; concentration +3)
1st (2/day)—comprehend languages, cure light wounds
0 (at will)—detect magic, know direction, mending, read magic
Before Combat If Ulisha is warned she attempts to talk the PCs into planning an ambush. If the PCs did not arrive before the assassins, she has already used one of her first-level spells, half of her rounds of bardic performance, and her orc ferocity. During Combat Ulisha she supports any allies using her inspire courage bardic performance and her healing magic. If the PCs arrive after the assassins do, Ulisha treats the new arrivals as allies for the purposes of her bardic performance.
Morale So long as the PCs are still fighting alongside her, Ulisha fights until incapacitated. If the PCs flee or are defeated with little chance of her winning, she retreats.
Str 10, Dex 12, Con 13, Int 17, Wis 8, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Knowledge [history])
Skills Intimidate +4, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +11, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Linguistics +7, Perform (oratory) +6, Survival +0; Racial Modifiers +2 Intimidate
Languages Azlanti, Common, Draconic, Giant, Hallit, Orc
SQ bardic knowledge +1, orc blood
Combat Gear scroll of cure light wounds, wand of identify (8 charges), wand of comprehend languages (6 charges), wand of expeditious retreat (6 charges); Other Gear studded leather, buckler, Silverhex (+1 spell storing alchemical silver sickle), light crossbow with 10 bolts, 4 gp