Delmar Ruth

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Background

A minor member of one of the old families, Delmar has enough wealth from a number of small inheritances that he can live a quiet, respectable life on the edge of society. He follows the Diktats, and is generally well considered by the authorities. He's known to take an interest in things of a villainous nature, and has slowly built a reputation of man who solves problems that the constabulary cannot.

Secretly, the dull, mundane life is not enough. He tinkers in the alchemical arts, putting his skills to use to fight those who take advantage of the less well off. He has a number of contacts in the underworld, some of whom may suspect his other life...

Delmar took his first steps in Alchemy at the hands of a tutor his father employed, and from the man he learnt a love of fire, and fire based bombs.

Macros

Combat Posts

[b]Current Round:[/b] 1
[b]Current Hitpoints{total}: 31{31}[/b]
[b]Current Bombs{total}: 8{8}[/b]
[spoiler=Infusions Left][*]Alchemical Allocation[*]Invisibility[*]Shield[*]Expeditious Retreat[*]Anticipate Peril[*]Reduce Person[/spoiler]

Skills

  • [dice=Perception]1d20+7[/dice]
  • [dice=Init]1d20+6[/dice]
  • [dice=Sense Motive]1d20+4[/dice]
  • [dice=Disable Device]1d20+9[/dice]
  • [dice=Heal]1d20+7[/dice]
  • [dice=Knowledge (Arcana)]1d20+10[/dice]
  • [dice=Spellcraft]1d20+11[/dice]
  • [dice=Stealth]1d20+6[/dice]
  • [dice=Survival]1d20+7 [/dice]
  • [dice=Use Magic Device]1d20+6 [/dice]

Attacks

[ooc]Wheredamage is xd6+x+1d6, the last 1 d6 isn't multiplied on crits etc[/ooc]

  • [dice=Atk Bomb (Fire, within 20ft)]1d20+7[/dice] [dice=DMG]1d6+5+1d6[/dice][ooc](6HP splash damage to adjacents, DC 16 for half)[/ooc]
  • [dice=Atk Bomb (Fire, within 30ft)]1d20+5[/dice] [dice=DMG]1d6+5+1d6[/dice][ooc](6HP splash damage to adjacents, DC 16 for half)[/ooc]
  • [dice=Atk Bomb (Frost, within 20ft)]1d20+7[/dice] [dice=DMG]1d6+5+1d6[/dice][ooc]Target Staggered unless make DC16 Fort Save. (6HP splash damage to adjacents, DC 16 for half)[/ooc]
  • [dice=Atk Bomb (Tanglefoot, within 20ft)]1d20+7[/dice] [dice=DMG]1d6+5+1d6[/dice][ooc](Target must Reflex save Vs DC 16 or be glued to the floor, adjacent targets save or be entangled.)(6HP splash damage to adjacents, DC 16 for half)[/ooc]

Notes for Levelling

Skill ranks in knowledge nobility, local.

Delmar_Cashflow